Introduction

Houserules

 * Ammunition is unlimited.
 * Encumbrance will not be diligently kept up with, but each player must maintain some semblance of realism (your character can't carry a whole armory's inventory of weapons or 9k gold worth of copper coins).


 * After combat, you can pick an ally up with 1HP, providing you use one charge of a healer's kit.
 * Levels will be based on a milestone system. Completing side quests or tackling obstacles in a particularly smart manner can result in reaching a milestone sooner than anticipated.
 * The "Spare the Dying" cantrip has a range of 30'.
 * Any spell or ability is subject to tweaking or revocation if abused or used in a way contrary to the developers' intent.
 * Flanking and feats will be used.
 * Being resurrected from death imparts a permanent wound on the player who comes back. This wound is typically based on the way that the character died, and they always have a permanent negative impact on the character.
 * For details on making your character, see Character Creation.

Story Introduction
The campaign takes place in the world of Nasria in the area of the Free Roams. You will start your adventure in a small town called Yarjerit. Yarjerit and the Free Roams are ruled by the Karixti Empire (dragonborn empire). Their rule here isn't exactly complete, and most of the people that live here operate with autonomy.

The racial makeup of this area is pretty diverse, though there are next to no elves. Elves in the Karixti Empire are rare since they are treated rather badly. This is mainly due to the Great War that the Karixti waged with the Asanorians (Elvish empire). If you play an elf or tiefling, most people will dislike you or worse. The most accepted races in the Karixti Empire are aasimar, dwarves, hafllings, hobgoblins, gnomes, genasi, beastkin, tritons, and dragonborn. All other races, other than elves and tieflings, will be ok for the most part but aren't wholly accepted.

What will you be doing? Whatever you want. Here are some rumors to get you started: So your steps are thusly:
 * The Marsh Tribes and Longtooth Rise have increased tension with each other, with some small skirmishes here and there.
 * Goblins in the Black Pass have been attacking trade goods flowing out of the mountainhold to the north.
 * Something is killing the trees in the King's Wood, and the Bannerlords have not been able to find the source.
 * Travelers staying at Feppo's Post have been disappearing.
 * Orcs from the Savage Coast have been threatening trade at Skymeet.
 * Someone has been disrupting the slave trade at the Chain Port.
 * Merchants leaving Yarjerit have been attacked by bandits.
 * Read through some of the wiki.
 * Create your character.
 * Come up with a backstory.
 * Decide why you are in the Free Roams. Do you know the others of the party?