Thri-kreen

The Thri-kreen were created by the Queen. Thri-kreens are only found in large number in the Hive of the Vashrund Desert. There they have an enoromous stronghold where every thri-kreen works toward the betterment of the hive. Thri-kreen have no self-interest or self-value, and they see themselves in light of how they might benefit the group they are part of.

However, sometimes a thri-kreen is born without the telepathic bond common to their kind. They are unable to communicate to the colony, so they are viciously torn apart when this is found out. Some survive born they are found out and escape the hive. Others still are wounded in some way as to lose their telepathic bond. Whatever the case, hive exiles will typically wander Nasria looking for some sort of purpose. The need to be useful and to belong is like a clawing hunger inside them.

To these exiles, social norms are completely foreign. They have an exceedingly hard time fitting in, as they simply have no idea how to act in civilized society.

Ability Score Increase. Your Dexterity and Wisdom scores increase by 1. Charisma decreases by 1. Alignment. Thri-Kreen have a sense of morality that is alien to most humanoid races. Therefore, they are almost always chaotic in alignment, and often neutral with respect to good and evil. Size. Medium. Slightly taller than normal humans.

Names. Thri-Kreen make no distinction between male and female names, nor do they use a surname. Common names include Chak-tha, Drik-chkit, Kacht-ta, Ptekwe, Tak-tha, Tik-tik, Kat’chka, Pak’cha, Pik-ik-cha.

Carapace Armor. Thri-Kreen have a thick outer carapace, granting them a base AC equal to 13 plus their Dexterity modifier. Thri-Kreen who choose to wear armor must have it specially modified to fit their 4-armed body structure, tripling its base cost. Chameleon Carapace. Thri-Kreen can change the color of its carapace to match its surroundings. Therefore, Thri-kreen roll with Advantage whenever they use their Stealth skill.

Speed. Your base walking speed is 40 feet. Standing Leap. Thri-kreen roll with Advantage whenever they use their Athletics skill to jump.

Languages. Thri-Kreen characters speak a language composed of clicks, whistles, and snaps of their mandibles. Thri-Kreen player characters can only speak thri-kreen, but they understand Common. They can also write in any language they know.

Sleepless. Thri-Kreen don’t require sleep.

Multiple Limbs. Unlike humanoids, Thri-Kreen have four sets of limbs, meaning they can wield two additional one-handed weapons, or one additional two-handed weapon.

''Bite. ''Using an action, you may bite, using your mandibles. This attack deals 1d6 + Strength modifier of piercing damage. Beginning at 7th level, creatures that take damage from your bite attack must make a Constitution saving throw or suffer the  poisoned  condition.