Dragonborn

The dragonborn have a strict caste society. The metallic dragons, created by Bahamut, occupy the higher echelons, while the chromatic dragons, created by Tiamat, make up the lower levels. The Karixti Empire is one of the most powerful empires in the world, and it is ruled entirely by dragonborn.

Metallic dragonborn tend to be more lawful and noble than their chromatic kin. They work towards carving out their empire and helping their community in general. Metallic dragonborn also do not have tails like their chromatic kin. Platinum dragonborn are exceedingly rare and are said to be Bahamut's chosen. Chromatic dragonborn tend towards being more selfish and driven by a need to accumulate power. They have tails and are ostracized by their metallic brethren for their inclinations. Some chromatic dragonborn shrug off their ties to Tiamat and attempt to devote themselves to the worship of Bahamut to more fully integrate into dragonborn society.
 * Ability Score Increase : Your Strength score increase by 2, and your Charisma score increases by 1.
 * Age : Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
 * Alignment : Dragonborn tend towards extremes, making a conscious choice for one side or the other between Good and Evil (represented by Bahamut and Tiamat, respectively). More side with Bahamut than Tiamat (whose non-dragon followers are mostly kobolds), but villainous dragonborn can be quite terrible indeed. Chromatic dragonborn.jpg
 * Size : Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium
 * Speed : Your base walking speed is 30 feet.
 * Draconic Ancestry : You are distantly related to a particular kind of dragon. Choose a type of dragon from the below list; this determines the damage and area of your breath weapon, and the type of resistance you gain.
 * Breath Weapon : You can use your action to exhale destructive energy. It deals damage in an area according to your ancestry. When you use your breath weapon, all creatures in the area must make a saving throw, the type of which is determined by your ancestry. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increase to 3d6 at 6th level, 4d6 at 11th, and 5d6 at 16th level. After using your breath weapon, you cannot use it again until you complete a short or long rest.
 * Damage Resistance : You have resistance to the damage type associated with your ancestry.
 * Languages : You can read, speak, and write Common and Draconic