Halfling

Halflings were created by the Hearthminder. They are fun-loving affable creatures who make fast friends with any who they come across, and they always have a cozy home that they open up to visitors. Halflings live with a dual nature. On the one hand, they want nothing more than to relax by a cozy fire, but on the other hand they have a burning curiosity inside them that nudges them into the world to find new experiences and sights. Halflings are also, despite their diminutive size, the bravest creatures in all of Nasria. They will face down a dragon if it means helping their friends, and it takes something incredibly horrifying to rattle them.
 * Ability Score Increase : Your Dexterity score increases by 2.
 * Age : A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
 * Alignment : Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of the old ways.
 * Size : Halflings average about 3 feet tall and weigh about 40 pounds. Your size is small.
 * Speed : Your walking speed is 25 feet.
 * Lucky : When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.
 * Brave : You have advantage on saving throws against being frightened.
 * Nimble : You can move through the space of any creature that is of a size larger than yours.
 * Languages : You can speak, read, and write Common and Halfling.

Lightfoot
As a lightfoot halfling, you can easily hide from notice, even using other creatures as cover. You're inclined to be affable and get along with others.
 * Ability Score Increase : Your Charisma score increases by 1.
 * Naturally Stealthy : You can attempt to hide even when you are only obscured by a creature that is at least one size larger than you.

Stout
As a stout halfling, you're hardier than average and have some resistance to poison.
 * Ability Score Increase : Your Constitution score increases by 1.
 * Stout Resilience : You have advantage on saving throws against poison, and you have resistance to poison damage.